Mission: Moo
This was a fun project I got to make for my Computing For Interactive Arts Capstone. I worked in a multidisciplinary team of Art and CS students. We created a 3D stylized game about an alien who wants to be a cow rancher. I was responsible for the overall look of the game and created all 3D assets from scratch. I am very proud of the cute and stylized aesthetic of the game. I also did some C# coding and am most proud of creating a ShaderGraph that bends further objects out of view of the camera; it gives the player an illusion of playing on a rotating log. I learned so much about Game Development, Materials, Particle Systems, Low-Poly 3D Modeling and Playtesting. It was developed in Unity and is playable here: